
When the match starts, launch your fighter planes, switch control to them and fly to the other side of the map as soon as possible and your teammates will thank you.Įarly scouting is a key tactic to winning the game. If you are playing an aircraft carrier on your team, make sure you spot the enemy as soon as possible. At this point, you can switch control back to your ship and start firing missiles at the enemy fleet. Head to the nearest red dot on the screen and soon enemy ships will be revealed. Hidden enemies are displayed as a red dot on the minimap. Simply launch your helicopter, switch control to it and fly it to the opposite side of the map. In this situation, you need to rely on your helicopter to scout the map. However, sometimes allied CVs will fail to do this and sometimes the matchmaker will put you in a lobby without aircraft carriers. If your team has an aircraft carrier, launching fighter planes are the quickest way to reveal enemy positions. If your team fails to scout the map, you will be soon greeted with a barrage of enemy missiles from the other side of the map without any way of returning fire. Spotting the enemy fast is a key to gaining an advantage in the match. While this is uncommon, it’s a good idea to keep your ammo reserves consumable stocked in the case you will run into a prolonged battle where that extra bit of ammo will give you an edge against your opponents. When this happens, you can use your ammo reserve consumable to gain some extra ammo that will keep you in the fight for a bit longer. While this might not happen often, sometimes a match drags on so long you will actually run out of ammunition. Many weapons in the game such as missiles have a maximum amount of ammunition you can carry in a battle. Use the in-game cash to buy a set of consumables. If you ever run out of consumables, you can use the in-game shop to replenish them. Keep an eye on the cooldown and listen for the audio cue which tells you the repair crew is ready and if you are below 80% health, use it right away. It’s a good idea to use your repair kits as soon as you have them available to maximize the number of heals per match. Otherwise, the healing effect will be largely wasted as you cannot be repaired beyond 100% health. Since the repair kit replenishes a fixed set of health, try not to use the repair kit until you are down to around 80% health. This consumable will repair your ship and replenish your health.

Repair kitĪnother type of consumable is the repair kit, also known as damage control. The CIWS will usually be able to take care of one or two enemy missiles, so wait until you are under a larger enemy missile barrage before using the countermeasures. Most ships have anti-air CIWS (Close-in weapon system) that can track enemy missiles and shoot them down. Enemy missiles that are locked into you are marked by a red missile icon above them. You can always see how many enemy missiles are locked into you by looking at the missile warning icon. So only fire the countermeasures when you absolutely need to. This is because the consumable has a limited amount of uses and a cooldown period. You should try to use the countermeasures in a tactical way. When you activate the countermeasures consumable, enemy missiles locked into your ship will lose their target and fly in a different direction, rendering them useless. CountermeasuresĬountermeasures are chaff and flares that are used to confuse enemy weapon systems. There are three types of consumables in Modern Warships: countermeasures, damage control, and ammo reserves. Use your consumables at the right timeĬoming under enemy fire will quickly sink your ship, but effective use of consumables can boost your survivability.
#MODERN WARSHIPS BEST SHIP UPGRADE#
When you have accumulated enough upgrade points, you will be able to take your favorite ships to the max level where they will perform their best in battle. This will make sure you make the most use of your upgrade points.Ī ship with all attributes at 3 will perform much better than one that has one attribute maxed out at 10 and the other at zero. Then upgrade each attribute to level 4, then to 5, and so on.

You will probably want to upgrade all the attributes to at least level 3 at the start. So rather than focusing on a single attribute like speed or health, spread your points evenly across different attributes. This means you will need exponentially more upgrade points the more you upgrade a certain attribute. However, after this, the chance of a successful upgrade will go down on every upgrade level. When you put points in an attribute, the first three upgrades are always successful. For the best performance in a battle, you will want to have a fully upgraded ship with fully upgraded armaments.

You will need to use upgrade points to improve their attributes such as ship health and speed and weapon damage and range. A newly purchased ship or weapon will only have part of its maximum potential.
